It was time to update another oldie from the portfolio: my drone shooting FPS prototype.
My Match 3 game prototype (which has open-sourced code, see link below) went through a bunch of update iterations. While making it harder, better, faster, st...
Today I have released the first major Corpse Mob update (version 1.1) on Steam.
Despite trying to avoid it, my code has fallen victim to the fearsome GameManager class. Here’s how I managed to fix it (or make it better at least).
I have decided to explore the possibilities of the Unity post processing stack and experiment a bit.