My next goal was the implementation of ledge climbing to make movement around the level more fluid. I made some fixes to previous code and created a tag mana...
I made a test level for further movement tweaking, fixed a crouching bug and added code for Xbox controller support.
Different weapons are now available through inheritance, switching between guns is also possible.
The latest changes to the FPS controller include bullet spread over time, more efficient fire rate calculation and new code for damaging targets.
I continued the implementation of the FPS controller with some fixes to crouch mechanics.